I packaged a demo my game using UDK front end etc and made an install file. I tested it on my machine and it worked just fine.
On my dad's older machine, which uses a Radeon 3200, which is an integrated GFX card im pretty sure. Everything works perfectly fine except the rock static meshes I use. They are the standard ones that come with UDK, I think it might be from castle game though Im not sure.
They LOD very poorly and some of them don't even allow their texture to show up. Are there any specific reasons why this might be happening? Im using fog but am using exponential fog because it works on older systems, unlike the regular height fog. Heres a picture:
On my dad's older machine, which uses a Radeon 3200, which is an integrated GFX card im pretty sure. Everything works perfectly fine except the rock static meshes I use. They are the standard ones that come with UDK, I think it might be from castle game though Im not sure.
They LOD very poorly and some of them don't even allow their texture to show up. Are there any specific reasons why this might be happening? Im using fog but am using exponential fog because it works on older systems, unlike the regular height fog. Heres a picture:
Textures/LOD's incorrect on older computer
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